Writing For Pay Ep. 003 Show Notes
August 22nd, 2007

Part Two of our conversation with writer, editor, and game designer Wolfgang Baur.
- 0:58 - What Wade is up to lately, writing-wise.
- 2: 18 - Wolfgang’s Open Design project: writing for patrons!
- 6:11 - Keeping the patrons entertained while they’re waiting.
- 8:05 - Why the relative lack of advice and how-tos in the game industry?
- 11:05 - Open Design vs. the open source software movement.
- 12:44 - Weeding out the Internet trolls.
- 15:00 - Some pitfalls of the patron system.
- 19:26 - When writers need to tell their patrons no.
- 20:25 - The project as a conversation.
- 20:55 - Empire Of The Ghouls!
- 22:31 - Wolfgang’s new magazine, Kobold Quarterly.
- 24:10 - How you can get a copy.
- 25:46 - Advice to aspiring writers.
- 28:05 - Will publishers be interested in your awesome game ideas?
- 28:48 - Your first audience is the editor.
- 29:47 - Submit your square-peg queries to Kobold Quarterly!
- 30:40 - So many URLs do we have.
Wolfgang Baur’s Web site: www.wolfgangbaur.com
Publications by Wolfgang Baur:
- Kobold Quarterly
- Open Design
- The Forge of War (Dungeons & Dragons, Eberron Setting)
- Expedition to the Demonweb Pits (Dungeons & Dragons)
Music by Morgansorange
Entry Filed under: Game Design, Markets, Show Notes, Writing






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